Gladi : Jurnal Ilmu Keolahragaan http://103.8.12.212:33180/unj/index.php/gjik <div id="journalDescription"> <p><strong><a href="http://issn.pdii.lipi.go.id/issn.cgi?daftar&amp;1180428553&amp;1&amp;&amp;" target="_blank" rel="noopener">ISSN 1693-1556&nbsp;(print)</a> | <a href="http://issn.lipi.go.id/" target="_blank" rel="noopener">ISSN 2597-8942&nbsp;(online)</a></strong></p> <p>Gladi : Jurnal Ilmu Keolahragaan is a journal published by the Departement of Physical Education, Postgraduate Program State University of Jakarta.</p> <p>Was Published&nbsp; twice a year in April and October.</p> <p>Because of the high interest of the author, per 2021 Gladi Jurnal Ilmu Keolahragaan publication frequency becomes 4 times a year in March, June, September, December&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> </div> en-US ramdanpelana@unj.ac.id (Prof. Dr. Ramdan Pelana, M.Or) gjik@unj.ac.id (Ayu Wenly) Mon, 30 Sep 2024 21:44:45 +0700 OJS 3.1.2.1 http://blogs.law.harvard.edu/tech/rss 60 A DEVELOPMENT OF PREVENTION AND TREATMENT OF ANTERIOR CRUCIATE LIGAMENT INJURIES: AN INNOVATIVE ELECTRONIC EDUCATION MODEL http://103.8.12.212:33180/unj/index.php/gjik/article/view/46700 <p>This study aims to develop an educational application for the prevention and treatment of ACL injuries, named ACL FRIEND. The content of this application consists are: ACL injury education and ACL grade 1 injury exercise programs. This research was conducted using a research and development method, from the ADDIE model. The research procedure consisted of five stages: Stage 1. Preliminary study (Analysis); Stage 2. Application design; Stage 3. Application development; Stage 4. Implementation; Stage 5. Evaluation. The model evaluated and validated by experts from the exercise therapy lecturer and experts from the sports medicine doctor. From the product feasibility testing results, the final percentage analysis of the ACL FRIEND application falls within the 84% range, indicating that the ACL FRIEND application is categorized as Very Good to used. The application ACL FRIEND can get on Google Playstore with free access.</p> Syella Martha Bipu Zukirman, Junaidi, Wahyuningtyas Puspitorini, Kuswahyudi Copyright (c) 2024 Syella Martha Bipu Zukirman, Junaidi, Wahyuningtyas Puspitorini, Kuswahyudi https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/46700 Mon, 30 Sep 2024 21:44:09 +0700 COMPARATIVE EFFECTS OF DECLINE PUSH-UPS VS. STANDARD PUSH-UPS ON ARM MUSCLE POWER AND OVERHEAD VOLLEYBALL SERVE ABILITY IN MALE ATHLETES: A STUDY OF SEMBADA WIJAYA VC CLUB http://103.8.12.212:33180/unj/index.php/gjik/article/view/47362 <p>Volleyball is a sport played by men or women played by 2 teams where on each court is separated by a net. The purpose of this game is to drop the ball through the net and enter the opponent's field of service starting from the back line of the field, and the ball falls through the net and enters the opponent's field. This research was carried out at the training location, namely the field of the Sembada Wijaya VC Club Medan. Jalan Bunga Wiwijaya Kesuma, Padang Bulan Pasar III Medan.&nbsp; The results of the study The Difference in the Effect <em>&nbsp;of Decline Push Up </em>and <em>Standard Push Up </em>Exercises on&nbsp; Arm Muscle <em>Power</em> and Volleyball Top Service Ability, There was a significant effect of <em>decline push up </em>&nbsp;exercises on the increase <em>&nbsp;in arm muscle power</em>,&nbsp; the statistical calculation value of 36.537 which can be expressed by ttable (n=5 df= n-k.5 -) compared with the value of 3,182 results, There is a significant effect of&nbsp; standard <em>push up </em>&nbsp;exercises on increasing <em>&nbsp;arm muscle </em>power, <em>decline push up </em>&nbsp;exercises are significantly better than&nbsp; standard <em>push up </em>&nbsp;exercises on increasing&nbsp; arm muscle power with the results of statistical calculations displaying a tcal value of 25.84 which can be expressed as a ttable value (n=5 df= n-k-5) compared to 3,182 Results of Volleyball Service Ability in Male Athletes Sembada Jaya VC Medan City</p> Selamat S Naibaho, Syamsul Gultom , Albadi Sinulingga , Yovhandra Ockta Copyright (c) 2024 Selamat S Naibaho https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/47362 Mon, 30 Sep 2024 22:28:50 +0700 DEVELOPMENT OF A CHANGE OF DIRECTION TRAINING MODEL FOR JUNIOR TENNIS ATHLETES http://103.8.12.212:33180/unj/index.php/gjik/article/view/48700 <p>This research aims to develop a Change of Direction (CoD) training model for junior tennis athletes. Developing a training model using the ADDIE approach (analysis, design, development, implementation, evaluation). In the fifth stage or evaluation, using a sample of 46, to determine the effectiveness of the CoD training model. The N-Gain Score test is used to determine the effectiveness of the CoD training model in junior tennis athletes. The research results showed that the average pretest was 17.66 sec, and after treatment (posttest) it was 17.02 sec. The results of the N-Gain Score test obtained an average value of 0.43, which means that the development of the CoD training model has moderate effectiveness in improving direction change skills in junior tennis athletes. Thus, the CoD training model developed can be applied to improve direction change skills in junior tennis athletes. Future research will need to determine the most effective form of training to improve athletes' change-of-direction skills, taking into account other factors that influence change-of-direction performance. So it can answer the challenge of how the CoD training method can significantly improve the ability to change direction and ultimately contribute to the performance of tennis athletes.</p> Okki Yonda, Heru Miftakhudin, Nadya Dwi Oktafiranda, Ela Yuliana Copyright (c) 2024 Okki Yonda, Heru Miftakhudin, nadya dwi oktafiranda, Ela Yuliana https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48700 Mon, 30 Sep 2024 22:56:09 +0700 The THE EFFECT OF KICK SPEED, AGILITY, AND CONFIDENCE ON THE ACHIEVEMENT OF YOUNG PENCAK SILAT ATHLETES IN WEST SUMATRA http://103.8.12.212:33180/unj/index.php/gjik/article/view/46632 <p>This study focuses on the relationship between attack speed, agility, and athlete achievement in pencak silat sports. This research also explores the role of self-confidence as a mediator in the relationship. The purpose of this study is to identify the direct and indirect influence of attack speed and agility on the achievement of pencak silat athletes by taking into account the role of confidence as a mediating variable. This research method uses the statistical analysis path method to test the relationship between these variables. Data were collected from pencak silat athletes and analyzed using significance tests to determine direct and indirect influences. The results of the study showed: attack speed had a direct significant influence on confidence (significance value 0.025 &lt; 0.05), Agility had a direct significant influence on confidence (significance value 0.043 &lt; 0.05), Attack speed had a direct significant influence on achievement (significance value 0.026 &lt; 0.05), Agility had a direct significant influence on achievement (significance value 0.043 &lt; 0.05), Confidence has direct significant influence on achievement (significance value 0.000 &lt; 0.05), Attack speed has an indirect influence through confidence on achievement greater than its direct influence, Agility has an indirect influence through confidence on achievement greater than its direct influence. The conclusion of this study shows that attack speed and agility have a significant influence on the achievement of pencak silat athletes, both directly and through confident mediation. The development of attack speed, agility, and confidence should be the main focus in the training program to improve the athlete's performance</p> Suci Wulandari, Heni Widyaningsih, Widiastuti, Ayu Purnama Wenly Copyright (c) 2024 suci wulandari https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/46632 Mon, 30 Sep 2024 00:00:00 +0700 Doc DEVELOPMENT OF ANDROID-BASED HEALTHY LIFESTYLE PHYSICAL EDUCATION LEARNING MEDIA TO INCREASE STUDENT UNDERSTANDING http://103.8.12.212:33180/unj/index.php/gjik/article/view/46108 <p>This research aims to develop interactive learning media to help students understand healthy lifestyle behaviour in physical education for D-phase students in class VII and Evaluate the Effectiveness of Learning Media to evaluate how effective interactive learning media can help students understand healthy lifestyle behaviours in Physical education phase-D Class VII.This type of research is a development Research and Development (R&amp;D) through quantitative methods. This method was determined based on data collection techniques carried out during the product development process. Through this research using the ASSURE model and has six stages ; Analyze Learner, State Objectives, Select methods, media, and materials, Utilize media and materials, Require learner participation, Evaluate and Revise.. The findings of this study were piloted with seventh grade junior high school students in Serang and Pandeglang districts. Based on random sampling technique, four junior high schools were obtained. The subjects in the small-scale test were 31 students and the large-scale test was 60 students and the research sample was 36 students.The results of this research are in the form of an android application as an interactive multimedia for healthy lifestyles. The mean result is 0.5617 which means it is included in the medium group. Based on the results of the analysis, it can be concluded that the learning media for physical education sports and health material on healthy lifestyles based on android for junior high school class VII is effective for increasing students understanding of sports and health subject matter, with an average pre-test score of 47.77 and an average post-test score of 77.00. Based on results in the conclusion that this Android-based interactive learning media for physical education is good or feasible enough for students.</p> Deni Sudrajat, Oman Unju Subandi, Yasep Setiakarnawijaya Copyright (c) 2024 Deni Sudrajat, Oman Unju Subandi, Yasep Setiakarnawijaya https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/46108 Mon, 30 Sep 2024 00:00:00 +0700 APPLICATION OF GAME METHODS TO IMPROVE JUNIOR HIGH SCHOOL STUDENTS' FOOTBALL PASSING LEARNING OUTCOMES http://103.8.12.212:33180/unj/index.php/gjik/article/view/48714 <p>This research is in the form of action research to improve passing skills in soccer games among students at St. Cicilia I with a total of 54 students as subjects. This action research uses the Kemmis Taggart model which consists of two cycles. In this action research, playing methods are used to achieve the desired goals. Data was collected through observer observations in the form of passing skill tests, field notes, and documents during the research. The results of the research showed that after taking action using the playing method in cycle I, there were several students who were able to achieve a score exceeding the KKM. For the correctness test of the passing movement (process) in cycle I, only 19 (35%) students were declared complete, and only 19 (35%) students were declared 35 (65%) students did not complete it. Then, for the first cycle passing (product) accuracy test, only 26 (48%) students were declared complete, and 28 (52%) students were declared incomplete. From these results, there has been an increase, but as a group it has not exceeded 75% of the total number of students. Furthermore, in cycle II there was a significant increase. There were 46 (85%) students who were declared complete in the passing movement truth test (process), and 8 (15%) students who were declared incomplete. Then for the second cycle passing (product) accuracy test, 52 (96%) students were declared complete, and 2 (4%) students were declared incomplete. From the results of the second cycle passing skills test, it was declared complete because as a group, the percentage of students who achieved the minimum completeness criteria (KKM) score exceeded 75% of the total students, and it can be concluded that the application of the playing method can improve students' passing skills in soccer games SMP St. Cicilia I.</p> Rangga Aditia Romdon, Sujarwo, Yasep Setiakarnawijaya Copyright (c) 2024 Rangga Aditia Romdon, Sujarwo, Yasep Setiakarnawijaya https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48714 Mon, 30 Sep 2024 00:00:00 +0700 INFLUENCE OF EMOTIONAL INTELLIGENCE, PHYSICAL FITNESS AND COPING STRATEGIES ON FOOTBALL PERFORMANCE POPDA BANTEN STUDENT-ATHLETES 2024 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48678 <p>This research aims to determine the direct and indirect influence of emotional intelligence, physical fitness and coping strategies on football performance. The population in this study was 66 athletes from POPDA Banten 2024 using a purposive sampling technique. Data was collected using questionnaires and documentation in the form of match videos. The data was then analyzed using the path analysis method with a quantitative approach. The path coefficient value of emotional intelligence on physical fitness is 0.696;<em>sig</em>= 0.000&lt;0.05 which means that emotional intelligence has a positive effect on physical fitness. The path coefficient value of coping strategies on physical fitness is 0.571;<em>sig</em>= 0.002&lt;0.05, which means that coping strategies have a negative effect on physical fitness. The path coefficient value of physical fitness on football performance is 0.571;<em>sig</em>= 0.048&lt;0.05 which means that physical fitness has a positive effect on football performance. The path coefficient value of emotional intelligence and physical fitness on football performance is 0.510;<em>sig</em>= 0.000&lt;0.05 which means that emotional intelligence has a positive effect on football performance. The coefficient value of coping strategies and physical fitness on football performance is -0.470;<em>sig</em>= 0.000&lt;0.05 which means that coping strategies have a negative effect on football performance.</p> Dzulfikar Nurgofar, Yasep Setiakarnawijaya, Firmansyah Dlis Copyright (c) 2024 Dzulfikar Nurgofar, Yasep Setiakarnawijaya, Firmansyah Dlis https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48678 Mon, 30 Sep 2024 00:00:00 +0700 EFFECTIVENESS OF THE THROWING LEARNING MODEL IN PRIMARY SCHOOL CHILDREN http://103.8.12.212:33180/unj/index.php/gjik/article/view/48369 <p>The aim of this research is to test the effectiveness of the throwing learning model for students at SDN Bintara Jaya IV. The method used in this research is a pre-experimental method with one sample group, namely the experimental group who received throwing lessons. The research design is in the form of a one group pretest-posttest design. The instrument used in this research uses a throwing motion assessment instrument. The research results showed that the average gain score for the experimental group was 0.864 (86%) and the control group was 0.330 (33%) . Based on this information, it can be said that the throwing learning model can improve throwing learning outcomes.</p> Megan Sukma, Oman Unju Subandi, Taufik Rihatno, Harry Syahputra Nasution Copyright (c) 2024 Megan Sukma, Oman Unju Subandi, Taufik Rihatno, Harry Syahputra Nasution https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48369 Mon, 30 Sep 2024 00:00:00 +0700 THE EFFECTS OF MEDITATION MINDFULNESS ON CONCENTRATION IN ARCHERY ATHLETES AT THE UNIMED ARCHERY CLUB http://103.8.12.212:33180/unj/index.php/gjik/article/view/47361 <p>Archery athletes train their physique and technique in order to perform a series of bow and arrow pulls to the maximum, but athletes who can perform movements well during training may not necessarily be able to do it perfectly during the match. Athletes' concentration can be disrupted by various things when competing and affect the performance and achievements of athletes. The ability to concentrate is something that can be trained through mental training. This study aims to test whether there is an effect <em>&nbsp;of Mindfulness Meditation</em>, as one of the mental training methods, on the concentration of archery athletes. This study uses an experimental method with <em>a pretest-posttest control group design</em>. The subject of this study is 30 athletes from the Unimed Archery Club who are divided into experimental and control groups. The instrument used to measure the concentration of athletes is <em>the Grid Concentration Exercise</em>. Data were obtained by conducting <em>pretest </em>and <em>posttest </em>on both groups. Mindfulness <em>Meditation&nbsp; treatment </em>was given only to the experimental group. The results of the <em>Wilcoxon&nbsp; Test </em>analysis showed that there was a difference in concentration scores between after and before treatment in the experimental group (Sig.=0.027, p&lt;0.05), meaning that the hypothesis "there is an effect of Mindfulness Meditation on concentration in Unimed Archery Club Archery Athletes" was accepted. The experimental group had <em>&nbsp;a higher average gain score </em>than the control group (5.5&gt;0.76), which showed that <em>Meditation Mindfulness </em>had an effect on increasing the concentration of Archery athletes.</p> Thasya Selivya Valentine, Nurhayati Simatupang, Indra Kasih, Yovhandra Ockta Copyright (c) 2024 Thasya Selivya Valentine https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/47361 Mon, 30 Sep 2024 00:00:00 +0700 THE EFFECT OF LEARNING STRATEGIES AND MOTOR EDUCABILITY ON THE OUTCOMES OF LEARNING BASIC MANIPULATIVE MOVEMENT OF ELEMENTARY SCHOOL STUDENTS http://103.8.12.212:33180/unj/index.php/gjik/article/view/48879 <p>This study aims to determine the effect of the difference between using the Teaching Games for Understanding (TGFU) learning strategy and differentiation learning strategies and motor educability on the learning outcomes of manipulative basic movements in students. The subjects in this study were fourth-grade students of the Integrated Islamic Elementary School (SDIT) Global Insan Madani, Jatirangga, Jatisampurna, Bekasi City, West Java. This study used treatment by level 2 x 2. This study was conducted on 65 selected students. The data analysis technique used was the two-way variance analysis technique (Two-Way Anova) and continued with the Tukey test with a significance level of α = 0.05. The results of this study were (1). The learning outcomes of basic manipulative movements using the Teaching Games for Understanding (TGFU) learning strategy (A1) are higher than those using the differentiation learning strategy (A2); (2). There is an interaction between the learning strategy used (A) and motor educability (B) on the learning outcomes of students' basic manipulative movements; (3). The learning outcomes of basic manipulative movements using the Teaching Games for Understanding (TGFU) learning strategy with high motor educability (A1B1) are higher than using the differentiation learning strategy with high motor educability (A2B1) in grade IV students of SDIT Global Insan Madani; (4). The learning outcomes of basic manipulative movements using the Teaching Games for Understanding (TGFU) learning strategy with low motor educability (A1B2) are higher than using the differentiation learning strategy with low motor educability (A2B2) in grade IV students of SDIT Global Insan Madani.</p> Latif Abdul Rahman Copyright (c) 2024 Latif Abdul Rahman https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48879 Mon, 30 Sep 2024 00:00:00 +0700 EVALUATION OF GURU PENGGERAK PERFORMANCE IN SORONG CITY http://103.8.12.212:33180/unj/index.php/gjik/article/view/46722 <p><span lang="IN">Frequent changes in educational goals and policies in Indonesia have significantly impacted on teachers. Thus, the government has initiated a development program called the Guru Penggerak Program to prepare teachers for implementing the Merdeka Curriculum. This study aims to evaluate the performance of teachers who have participated in the <em>Guru Penggerak Program</em>. The method used in this research is descriptive qualitative, employing questionnaire and interview techniques. The data in this study consists of 36 <em>Guru Penggerak</em> teachers, 72 colleagues, 72 students, and 20 school principals from various educational levels, including elementary, junior high, and senior high/vocational schools. Besides identifying teacher performance, the results are expected to explain the impact of the Guru Penggerak Program on the school community as reflected in the performance of the Guru Penggerak teachers. The research findings indicate an improvement in the quality of Guru Penggerak teachers in conducting educational activities, both in teaching and in personal and social development. Guru Penggerak teachers can collaborate with students in educational activities and are becoming actively involved in leading learning. Overall, the Guru Penggerak Program followed by teachers in Sorong City has provided new insights for teachers and positive impacts on colleagues, students, and school leaders.</span></p> Aswin Anwar Abdul Kadir Copyright (c) 2024 Aswin Anwar Abdul Kadir https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/46722 Tue, 01 Oct 2024 22:01:01 +0700 DEVELOPMENT OF A LOADING TRAINING TOOL TO TRAIN WATER POLO JUMPS AND SHOTS BASED ON WATER BACK SPIDER (WBS) http://103.8.12.212:33180/unj/index.php/gjik/article/view/48909 <p>Penelitian ini bertujuan untuk mendapatkan&nbsp; data ilmiah tentang pengembangan alat latihan beban cabang olahraga polo air untuk meningkatkan hasil latihan lompatan dan tembakan pada atlet polo air. Sampel diambil berjumlah 20 atlet polo air yang telah berusia 16 tahun yang tergabung didalam pemusatan latihan daerah DKI Jakarta. Data dikumpulkan menggunakan kuisioner. Data kemudian dianalisis dengan menggunakan metode R&amp;D dengan pendekatan kuantitatif. Berdasarkan&nbsp; uji hasil kelayakan oleh ahli terdapat nilai 98% pada efektifitas alat, 95% pada&nbsp; fungsi alat dan 75% pada desain alat. Berdasarkan uji reabilitas instrument menggunakan formula Kuder dan Richardson 21 (KR 21), sedangkan uji validitas untuk pilihan ganda menggunakan korelasi poin biserial. &nbsp;Pengujian reabilitas menggunakan SPSS terdapat nilai <em>Cronch’s Alpha </em>kuisioner uji efektifitas alat pembebanan berbasis <em>water back spider </em>(WBS) pada uji reabilitas adalah 1,48610103. Uji efektifitas diperoleh rerata <em>pre-test </em>8,90 dan <em>post-test </em>16,00 dengan standar deviasi 1,210 serta 1,747. Terdapat pada tabel uji-t dengan taraf signifikansi 0,05 memiliki Sig. (2-tailed) 0,001. Hasil p-value Sig. (2 – Sided) &lt; 0,05, maka alat pembebanan berbasis <em>water back spider </em>(WBS) dapat meningkatkan hasil lompatan dan juga tembakan secara signifikan.</p> <p class="Default" style="text-align: justify;"><span lang="EN-US" style="font-size: 10.0pt; font-family: 'Times New Roman',serif;">This study aims to obtain scientific data on the development of water polo weight training tools to improve the results of jumping and shooting training for water polo athletes. Samples were taken totaling 20 water polo athletes who were 16 years old who were members of the DKI Jakarta regional training camp. Data was collected using a questionnaire. The data was then analyzed using the R&amp;D method with a quantitative approach. Based on the feasibility test results by experts there is a value of 98% on the effectiveness of the tool, 95% on the function of the tool and 75% on the tool design. Based on the instrument reliability test using the Kuder and Richardson 21 (KR 21) formula, while the validity test for multiple choice uses biserial point correlation. Reliability testing using SPSS there is a <em>Cronch's Alpha </em>value for the effectiveness test questionnaire for the <em>water back spider </em>(WBS) based loading tool in the reliability test is 1.48610103. The effectiveness test obtained a mean <em>pre-test of </em>8.90 and <em>post-test of </em>16.00 with a standard deviation of 1.210 and 1.747. The t-test table with a significance level of 0.05 has Sig. (2-tailed) 0.001. The p-value result of Sig. (2 - Sided) &lt;0.05, then the <em>water back spider </em>(WBS) based loading tool can significantly improve jumping and shooting results.</span></p> <p class="Default" style="text-align: justify;"><span lang="EN-US" style="font-size: 10.0pt; font-family: 'Times New Roman',serif;"><strong>Keywords:</strong> Water Polo, Jump, Shot. </span></p> Sarah Manzilina, Abdul Sukur, Fajar Vidya Hartono Copyright (c) 2024 Sarah Manzilina, Abdul Sukur, Fajar Vidya Hartono https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48909 Mon, 30 Sep 2024 00:00:00 +0700 EFFORTS TO IMPROVE FUTSAL SHOOTING THROUGH GAME VARIATIONS http://103.8.12.212:33180/unj/index.php/gjik/article/view/48744 <p><em>This research is action research to improve shooting skills in futsal games in class V and VI students who are registered as futsal extracurricular participants at SDN Srengseng Sawah 04 with a total of 53 students as subjects. This action research uses the Kemmis Taggart model which consists of two cycles. The actions in this research use a variety of games to achieve the desired goals. Data was collected through observer observations in the form of movement truth tests, shooting tests, field notes, and documents during the research. The results of the research showed that after carrying out actions using game variations in cycle I, there were several students who were able to achieve a completeness score for the shooting movement correctness test (process) in cycle I, 22 (42%) students who were declared complete, and 31 (58%) students who were declared complete. %) others are declared incomplete. Then for the shooting accuracy test (product) cycle I, 34 (64%) students were declared complete and 19 (36%) were declared incomplete. From these results, there has been an increase, but as a group it is not more than or equal to 70% of the total number of students. Furthermore, in cycle II there was a significant increase. For students who were declared complete in the shooting movement correctness test (process), there were 53 (100%) students. Then for the shooting accuracy test (product) cycle II, 42 (79%) students were declared complete and 11 (21%) were declared incomplete. From the results of the movement correctness test and the second cycle shooting test, it was declared complete because as a group, the percentage of subjects who achieved the completeness criteria score was more than 70% of the total number of students, and it can be concluded that the application of game variations was able to improve the shooting of futsal extracurricular participants at SDN Srengseng Sawah 04.</em></p> <p><strong>Keywords: </strong>Action Research, Game Variations, Shooting, Futsal</p> Ramdan Muhammad Yusuf, Sujarwo, Yasep Setiakarnawijaya Copyright (c) 2024 Ramdan Muhammad Yusuf, Sujarwo, Yasep Setiakarnawijaya https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/48744 Mon, 30 Sep 2024 00:00:00 +0700 SUSTAINABLE ACHIEVEMENT SPORTS DEVELOPMENT PROGRAM IN DKI JAKARTA PROVINCE (Evaluation Study in Swimming) http://103.8.12.212:33180/unj/index.php/gjik/article/view/47758 <p><strong>ABSTRACT</strong></p> <p>Competitive performance sports require achieving maximum performance for those who pursue it either individually, in groups or as teams. This means that achievement in sports is the final goal that must be achieved in a sports activity. To achieve this, one way that can be done is through coaching efforts through the implementation of programmed training in a systematic, directed and continuous manner. DKI Jakarta Province implements the Sustainable Achievement Sports Development Program which adapts the long-term development model from Balyi. This research aims to evaluate the DKI Jakarta Province Sustainable Sports Achievement Development Program, especially in swimming in 2023. This research uses the CIPP evaluation model from Stufflebeam including Context, Input, Process and Product. This research was carried out from February to August 2024 at the Sustainable Sports Achievement Development Program at the DKI Jakarta Provincial Youth and Sports Service.</p> <p><strong><em>Keywords: </em></strong><em>Evaluation, Context, Input, Process and Product, Sustainable Performance Sports Development Program, Swimming</em></p> Ikroom Pranajaya, Abdul sukur, Aan Wasan Copyright (c) 2024 IKROOM PRANAJAYA, Abdul sukur, Aan Wasan https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/47758 Mon, 30 Sep 2024 00:00:00 +0700 Integrated Measurement System for Athlete Health: Heart Rate, Blood Oxygen, and Body Temperature Monitoring http://103.8.12.212:33180/unj/index.php/gjik/article/view/46325 <p>Athlete health monitoring is critical for optimizing performance and ensuring physical well-being. This study presents an integrated non-invasive system designed to measure key physiological parameters: heart rate, blood oxygen saturation (SPO2), and body temperature. Utilizing infrared LED and photodiode sensors placed on the fingertip, the system detects changes in blood volume, correlating them with heart rate fluctuations. Pulse oximetry, employing red and infrared light wavelengths, accurately measures SPO2 levels by analyzing light absorption through finger tissues. Results from testing show promising accuracy with an average error of 0.89% for SPO2 measurements and 3.095% for heart rate measurements. Body temperature readings exhibit an average error of 0.78%, underscoring the system's reliability in non-invasively monitoring temperature changes. Challenges such as environmental influences and sensor calibration are addressed to ensure consistent and precise measurements. Future enhancements may incorporate advanced signal processing techniques and artificial intelligence to further refine measurement accuracy and reliability. This integrated system holds significant potential for enhancing athlete health management, aiding in early detection of physiological anomalies, and optimizing performance through real-time health monitoring</p> M.Ilyasa Copyright (c) 2024 M.Ilyasa https://creativecommons.org/licenses/by-sa/4.0 http://103.8.12.212:33180/unj/index.php/gjik/article/view/46325 Mon, 30 Sep 2024 00:00:00 +0700